vrijdag 19 augustus 2016

Round and round

Alright, new test. simple script for rotation an object to the accelerometer:

float x = Input.acceleration.x;
float y = Input.acceleration.y;
float z = Input.acceleration.z;

transform.Rotate(x,y,z);

This will likely fail miserably, but it is just a first test.

(Rumble rumble....)

Actually it works.... But the plate will start spinning and not stop. That is a weird thing. But still it works. Translating position works...to extend.

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