donderdag 25 augustus 2016

Time and time again



Well...as we know, humanity has defined 24 hours (being a division into 24x 60 minutes per hour, 60 seconds per minute, which is based on the 'revolution' of the earth around its axis) for a day. That is great, however, when looking at the equivalent in time to live, we get to quite a limitation:
1. Work approximately 8 hours
2. Sleep approximately 6-7 hours
3. Eat, drink, poop and other things: 2 hours.

24-(8+7+2)= 24-17 = 7 hours left.

Then of course those 7 hours and its filler depend on the rest of one's life decisions earlier. Having a wife and kids, or sports, or both, or social implications of friends and family...or all of the above. This means on average you have between -3 to 2 hours left for actual development....unless you have a problem in discipline. You might actually...use that time for playing a game, rather than making one. As I did a couple of days back. It resulted into using up sleep time, which eventually also meant that brain activity the next few days are screwed, causing little development. But...that doesn't mean nothing happened. Today more development will follow and tonight (CET+2 20.00h) I will set the first layers for the eventual game. Until then, some graphics will appear here.

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